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Jeff Stimpson, 39, has been a working journalist for 15 years. He lives in New York with his wife Jill and sons Alex, 3, and Edwin, four months. He maintains a site of essays, Jeff's Life, at:
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Monthly Column...

The Ned Baron

by
Jeff Stimpson © 2007

"'Dogfight' is a light version of WWI air combat. The Germans and Americans each get six biplanes divided into two squadrons of three planes each. Each squadron gets a hand of combat maneuver cards, and players move one plane from each squadron engaging and evading each other. For each plane shot down, you receive an ace token that entitles you to hold a larger hand of cards. Anti-aircraft guns guard each home squadron, and the lucky flyer has the opportunity to strafe the enemy's planes on the ground." - From the really cool site www.dogfightgame.com

One hundred and sixteen squares. Six little plastic planes, moved by dice. One 45-year-old, and one 6-year-old.

"The deck has only two 'Loop' cards, Ned, so be careful you don't leave the tail of your plane exposed if you don't have a 'Loop' card. Don't show me your cards, Ned!" He folds them against his chest, crinkling them! They haven't made these things since the 45-year-old here was a very little boy.

If you're attacked from the side, I explain to Ned, play a "Barrel Roll" card. If you're attacked head-on, play your highest burst card. We start slow, just using two planes a side and a few cards. I help Ned pick the cards, position the planes for his next move ("You can't move that way, Ned; when you ended your last turn, you left your plane pointing the other way ..."), and learn such tricks as putting the tail of your airborne plane against the edge of the playing board when you haven't drawn any "Loop" cards, to prevent the enemy from attacking from behind.

I know this game. I played "Dogfight" with my older brother Lee when I was a kid. When he grew away from getting his ass kicked over the Western Front, I invented a solitaire version, and even - as time ticked disturbingly into my teen years - imagined and documented careers of fictitious pilots on both sides who lived and died like meteors. World War I pilots carried no parachutes, but they fought in a time of honor, when victors saluted the vanquished just before the latter smashed into the ground.

The game is part of the American Heritage series largely of the 1960s, and the series included "Skirmish" (little plastic Redcoat soldiers), "Broadside" (little sailing ships), "Hit the Beach!" (little destroyers and bombers), and "Battle Cry" (little Civil War guys). "Dogfight's" board is a lavish depiction of a battlefield, from the warbird's-eye view of the hangers and the field hospitals, up towards the artillery nearer the trenches, to the brown strip down the center of the board that's lined with trenches and dotted with what are supposed to be the foot soldiers' helmets. On each side of the board is a little drawing of a crashed warplane.

I believe only "Dogfight" is in the Smithsonian. It is also on ebay (starting at, incredibly, only about $10), along with its replacement parts. "Ned, don't bend that!"

I was unsure when to start Ned on the Big DF. The biplanes and the stands they sit on during play are fragile -- plastic may not biodegrade, but it doesn't stand up to kids well, either. I try not to snap at him when Ned drops one of the tiny green disks used to designate the German aces, or when he pulls his playing card from the wrong deck.

He does pretty well in the warm-up games. I hope he likes this; we've kind of drifted away from model-building after the ships of "Star Trek," a show I watched in syndication as a kid but which now isn't on anymore. Syndication isn't what it used to be.

"Ned, would you like to try a real game?"

I write to the doctor who oversees dogfightgame.com, telling him that I have introduced Ned to the game. "I'm pleased you enjoyed the site," the doctor wrote back, "and that Ned already has his head in the clouds. Happy gaming!"

Ned has a lot to learn. He shows his cards accidentally. He challenges my anti-aircraft batteries recklessly, and sometimes without even attacking my defenseless airfields once he manages to get through the guns. He plays carelessly.

He beats me two out of three games. "Ned, how many 'Loop' cards do you have, anyway?!"

Ned's a lucky flyer. He does a little chair dance. He must learn to salute the vanquished.

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Copyright 2005 Jeff Stimpson, all rights reserved

 
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